Designing with AI
Fresh eyes
The second look every new AI design gets at its first save, and what it changes.
A designer looking at their own build sees what they meant it to be. A stranger sees what it is. Fresh eyes is that stranger's look, given to every new design an AI makes (Claude, or another AI on your own key), once, at its first whole save.
What happens
- The AI makes a new design on an empty baseplate and saves it.
- The save hands back three pictures of the model (a corner, the front and a close look) with your whole request, in your own words.
- It answers as a judge shown nothing but those: what the model reads as, what reads as a generic box, and the three changes a set designer would make first, the biggest first. It is told of no real set; what the subject needs is its own to say.
- Then it makes those changes, and goes on.
The answer comes before anything else: until it is given, the next calls wait (and never more than twice, so a session is never stuck).
When it happens
- Once a subject, at a new design's first whole save, through the connector, Claude Code, the desktop's port, or an AI on your own key.
- Never for a change to a selection, a sketch, or a model you were already building.
- The look never asks to take away anything your request names.
Why
Judged against the same designs without it, designs with fresh eyes were preferred in two of every three verdicts. A separate session asked the same question did no better than the designer's own look, so the eyes are the designing session's own, with Claude Code or without.
One last look
Once the creative pass is in, the first whole save after it hands back three new pictures of the model as it stands, with the changes the first look asked for. The AI answers as the same judge, with fresh_eyes_final: which of those changes landed, what it reads as now, and either done, when nothing reads as a generic box, or the one change it still most needs, which it then makes. Whatever that save had to say (what the creative pass added, a part not yet looked at closely) comes first and stays. Once a subject, and the next calls wait for the answer in the same way.
Judged against the same designs without it, designs with the last look were preferred in 63% of verdicts, and held up against the real sets (24% to 22%).